The logic of the film is the Mulligan – a golfer's series of endless do-overs. (I should know; once reader, I did golf. Badly). This produces a kind of philosophical slapstick that is very amusing and a subtle if not sufficiently elaborated critique of the working of capital and everyday life. You have to wake up. You have to go to work. There's always some guy yelling at you to pick up the pace. Repetition, as Adorno might say, is the lynchpin of capital, the human body reduced to a machine performing the same tasks over and over.
Cinematicaly, it works because it’s entirely consistent with, indeed, evolves out of the principles of montage. A logical inference of causation or association is established by simply cutting from one image/scene to a parallel one. The audience fills in the gaps. The gaps -- both cinematic as well as narrative -- consist of jumps in time. The script is smartly constructed; as Richard Brody remarks, it's "Groundhog Day meets Saving Private Ryan" (which is probably just how it was pitched, I imagine).
Brody is right, too, when he points out that Doug Liman, the director, missed a chance to explore the script's implications of a truly harrowing existential crisis: what it means for a person to become unstuck in time, ala Vonnegut's Billy Pilgrim, or Traven in Ballard's "Terminal Beach." Pilgrim's journey becomes a martyr's progress, but Traven grows deranged. Cage's name indicates his predicament: the trap of endless resurrection, which is also the dilemma Stanislav Lem (as well as Soderbergh) investigates in Solaris. Instead, Edge of Tomorrow is content to revel in its nested doll/maze-like plot about continual reiteration. This is the logic of FPS games. But it also mimics the film production process -- next take, better take/fix it in post -- and indeed, the marauding aliens are called, for reasons that go unexplained, "Mimics."
But the end result of repelling the alien invasion and its lotus-like hive mind, glowing beautifully at the bottom of a flooded Louvre like a mammoth Damien Hirst installation, is only to serve as prelude for Cruise’s naïve, shirking Major Cage to learn how to become a fitting match for the Angel of Verdun AKA Full Metal Bitch, played with cut-throat aplomb and glistening deltoids by Emily Blunt, a blue-eyed beauty who suffers no fools as she wields an enormous carbon-fiber blade like some avenging Valkyrie. "The Angel of Verdun," of course, is a famous sculpture by Rodin which, if memory serves, Geoff Dyer writes about in his wonderful book on World War I memorials, "The Missing of the Somme." So "Edge" is also a film about star-crossed lovers and destiny and all that rot. To win the war, the hero must learn how to win the heroine. The rest is not silence, but explosion.
The credit music for Edge of Tomorrow should have been Chrissie Hynde's sardonic "Like in the Movies," (from Stockholm): "the audience goes home satisfied/because nobody really died." I went home satisfied, in a Hollywood popcorn sort of way, even though the film annoyed me no end. It's impossible not to compare this film to Cruise's last SF outing, the vastly inferior "Oblivion." Both hinge on replicating the hero through multiple iterations; "Oblivion," via clones, in "Edge," through constant re-births. Has Tom Cruise (who's better here than he has been in a long time) acquired some kind of ironic distance on his own image, offering us a commentary on stardom's emptiness? Or has his vanity metastasized, achieving some kind of infernal Omega Point of the image, disappearing up its own fundament?